Instead of using a state variable to jog around and check what is the state of a window, why not just use an infinite collection?
public partial class Admin : Window
{
private IEnumerator _toggler;
public Admin()
{
InitializeComponent();
_toggler = Toggler().GetEnumerator();
}
public void Toggle()
{
_toggler.MoveNext();
}
private IEnumerable Toggler()
{
while (true)
{
Show();
yield return new object();
Hide();
yield return new object();
}
}
}
I wonder if this is a good pattern, or just me being "clever".
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