Monday, 6 September 2010

Anatomy of a command

Creating an IronPython command to launch the command prompt isn’t much, since you can have a shortcut to do just that.
You might have noticed that the command subclasses “BaseIronPythonCommand”. This is an abstract class that implements the basics and just leaves the Name and the Execute method for you to implement:
image
There’s also an interface you can implement directly (IIronPythonCommand) if you want to assume control of everything.
BaseIronPythonCommand’s implementation is quite simple. Most of it is boilerplate for a Blaze plugin, leaving only the name and execution to be done in the script:

GetName is the name used to invoke the command. It should be something unique and descriptive. A long name is good, and you can teach Blaze a shortcut to it by typing the shortcut and selecting the command on the dropdown box. This teaches blaze about the shortcut.
GetDescription returns a description for the command, to be shown on the line below it on the interface.
AutoComplete returns a completion for the given string. This means you can transform “off” into “office” inside your command.
Execute tells the command the user has selected it. The command returns either a program to execute in the form of a path concatenated with the arguments, null if the command has executed itself.
Any one of these can be implemented in ironpython, although for basic commands you only need to implement GetName (or a property called Name) and Execute.

No comments: